#pragma once

#include <cstdint>

//-------------------------------------------------------------------------------
struct lua_State;

int32_t Log(lua_State *ls);
int32_t CSendToGame(lua_State* ls);
int32_t CSendMessageToDBServer(lua_State *ls);
int32_t CSendMessageToLoginServer(lua_State * ls);
int32_t CSendMessageToMapServer(lua_State *ls);
int32_t CSendMessageToSelfMapServer(lua_State *ls);
int32_t CSendToPlatform(lua_State *ls);